An out of tune piano is capable of playing a seemingly endless amount of notes, but an in tune piano plays only 12. When you’re building a fleet in Star Wars Armada, you have a seemingly endless amount of options. And just as an experienced musician can make any note sound good, an experienced Armada player can make any ship or upgrade look good. But this post is not for experienced players, it is for new players who want to quickly ‘get in tune.’ 🙂
There are 22 Rebel ship variants, but I’m only going to recommend 4 of them to the new Rebel player. This is NOT because the other ships suck, it is because I feel these ships are the most common, most competitive, and most accessible to a new Rebel player.
GR75 Medium Transports
GR75 Medium Transports are the most popular ship in Star Wars Armada because they’re cheap, fairly durable at long range, and can do a wide range of things for your fleet. Slap on a Comms Net for token generation or Boosted Comms for activating squads from a safe distance. Bomber Command Center is also an option if you have 4+ bombers. They can hold any officer, but Adar Tallon or Toryn Farr are particularly good options. Most of your Rebel fleets will have 1 or 2 GR75s.
CR90 Corvette A
CR90 Corvette A is a close second in terms of popularity. Most Rebel fleets will have 1 or 2, but it’s not uncommon to see a 3rd or even 4th CR90A. Underpowered on their own, but Turbolaser Reroute Circuits really make these boys shine. Jaina’s Light is — point for point — the best upgrade card in the game. Engine Techs are great option, if you can afford them, and Ezra Bridger is fun if you can find a seat for him.
GR75s and CR90As will likely make up the core of most of your fleets.
MC30c Torpedo
MC30c Torpedos pack a ton of firepower and are surprisingly durable when equipped with Foresight. Common load-outs include Ordnance Experts and External Racks (or Assault Proton Torpedoes). I also prefer H9s to lock down braces. Expert Shield Tech is useful against squadrons.
Assault Frigate MK2B
Assault Frigate MK2B may not look like much, but she’s got it where it counts. Linked Turbolaser Towers is all this ship needs to be super-effective. If you prefer a carrier build, then add Flight Controllers and Boosted Comms (and Adar Talon). Maybe Electronic Counter Measures to safe-guard your investment. Popular flagship.
Optional: MC75 Armored Cruiser
You don’t need a Rebel large. And if you already have a Rebel large, then you don’t need a MC75. But if you want a Rebel large and don’t have one, then the MC75 is the Rebel large that I would recommend to new players since its the most versatile of all of them. Reason being, the Home One is only effective out the sides and is slow, the Liberty is only effective out the front and is squishy, and the Star Hawk is only effective with Agate (commander) and is slow. (And kinda boring, tbh.) All the MC75 Armored really needs to be super-effective is ECM to make sure you get to use that Brace, Ex Racks so you can swat any flies that get close, and Point Defense Ion Cannons for damage reduction. If you want a carrier build, you can add Flight Controllers and Boosted Comms.
If you’d prefer a TL;DR of the above post, then here are those ships in a fleet builder.
And here are those same ships in a fleet that would be useful for new players to learn the game.
Best!
- Beginner’s Resources for Star War Armada
- New Player’s Guide to Objectives
- New Player’s Guide to Rebel Ships
- Beginner’s Guide to Using SPHA-Ts
- Once You Go Black (anti-ship dice) You Never Go Back
- Guide to Growing your Local Star Wars Armada Community
- Beginner’s Guide to the Separatists
- New Rebel Player’s Buyer’s Guide